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    Making a Line-Up

    Making a line-up for a Little League game can be a nightmare on many levels. First of all, you probably have a kid on the team that you are either too hard on or playing where they don’t belong. Likewise, you are likely to have parents who think little Jimmy or Jenny are better than they really are and will accuse you of “daddy ball”. Therefore, utilizing a system of basic baseball/softball philosophy 101 I devised this generic line-up. Using this, I can simply plug in the proper player in their position in the line-up and nobody can argue with me.

    1st – Batter with the best on-base %. This position needs to get on base EVERY time possible and create havoc. I heard a coach in the Little League World Series say that he put his best hitters top to bottom because over the course of the entire tournament they got more at-bats that way. I understand that philosophy, but I have to disagree with it. What good is having your best hitter #1 if nobody is on base? Hit the buy with the best OBP first, they will likely score every inning.

    2nd – Batter with the least number of strike outs. In a close game you need to “get ‘em on, get ‘em over, and get ‘em in”. The #2 batter’s responsibility is to “get ‘em over” in a tight game, but regardless, with a good likelyhood the #1 batter is on base, you need the #2 to be able to put the ball in play. This batter should be able to bunt, hit-n-run, and hit behind the runner. They should be able to handle the bat in any situation but need not have a ton of power.

    3rd – Your speed power guy. This is the first of the power hitters, but not the best power hitter. The best power hitter goes in the #4 spot, this batter is the 2nd best power hitter or the guy with the #2 slugging %. He should also be fairly fast and able to bunt, hit and run, or hit behind the batter if necessary.

    4th – Top Slugging % guy. This is the most important spot in the line-up. It is likely there are two or more runners on base when this batter is up. They must be clutch, have power, and be able to routinely shoot the gaps.

    5th – 3rd in slugging % on the team. This batter needs to be able to protect the #4 hitter if they think they can pitch around or walk him. He needs to make them pay for that. He should have a fair amount of power but need not be the most powerful hitter. Likewise, he doesn’t need as much speed as the #3 hitter.

    From this point forward I digress from conventional baseball wisdom. My thinking here is to bunch the hitters from this point forward. I don’t really care about the power guy that strikes out a lot or the the 2nd leadoff hitter hitting #9. If my 7/8/9 batters go in order, that is only one inning and I am right back at the top where I will pick up a few more runs.

    6th – Highest Average left on the bench
    7th – Next highest average on the bench
    8th – Next highest average on the bench
    9th – Next highest average on the bench
    (continue for continuous batting order)

    Notice I have not even mentioned defense at this point. I like to use my best hitters to start with and adjust as the game goes on. The exception to this rule would be a starting pitcher that doesn’t hit well, but in Little League, you aren’t often faced with that situation. I always want to get a jump on the score and then try and protect the lead rather than have to play come back or catch up.

    With the generous Little League substitution rules I can manipulate my defense or offense according to the game situation. Adding defense when ahead and stacking hitters when we need a few runs.

    Using this system a player that gets better moves up in the line-up and players that are struggling begin to move down. This challenges the players struggling and rewards those working the hardest. Additionally, I know some coaches like to spread their hitters out over the line-up. This is dead wrong in my mind.

    You want to stack your hits together and then hope that the weaker hitters can get on base one way or another. Even if the weaker ones don’t get on, they only cost you an inning. If you spread your talent out that only leads to runners left on base, stringing the hits together brings the runners home.

    What system do you use to create a line-up? Do stats play into it?


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    4 comments

    1. Syndi posted on November 12, 2008:

      I couldn’t agree with you more! My son started playing little league baseball this past season. Whereas, I liked the couch he had… I didn’t always agree with the batting order that he placed my son along with a few other boys on the team. I know you are probably thinking I’m just giving my son more credit than what he deserves (being his mom and all and this being his first season. But really I’m not. The coach had him batting second to last. I think he might have been using the order as; his good hitters every 4th at bat. I have attended all practices and seen how the entire team bats as well as plays out field. My son can really out hit most the other players. He wasn’t the best, but was damn good. He would only get to bat once maybe twice a game due to time of the game. I think we could have won more runs if he used your method and moved my son up. He did in the finals move him up to 4th position but by then it was to late. At the end of season 3 of the 4 coaches wants my son on their next season team. He really is good, lol!

    2. The Little League Coach posted on November 13, 2008:

      Spreading the good hitters out every 4 batters does not “stack your hits”. While in the younger divisions fraught with walks this may work, in the older divisions you will simply leave runners on bases rather than get runs.

      Glad to see your son had so much success and enjoys the game! Tell him to keep up the good work.

    3. kevin posted on November 18, 2008:

      Ah, that’s a good point… there are a lot of walks at this age level (10 years old)

    4. The Little League Coach posted on November 18, 2008:

      Sometimes it can be excruciating painful to participate in!

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